Take your Sims to a time of chivalry and filth with The Sims: Medieval. We celebrate a decade of The Sims by counting down these horny computer people's favorite places for 'WooHoo'. Sex in The Sims Medieval is the same as it was in The Sims 3: No nudity, with a blur applied when somebody is taking a bath. And the bedroom activity is called 'WooHoo' and happens completely under the blanket. I'm a bit confused as this 'quest' or 'ambition' system sounds very similar to what was in place Sims 3.
From The Sims Wiki, a collaborative database for The Sims series
WooHoo
The Sims Wiki's Featured Article for October 2009.
The Sims Wiki's Featured Article for October 2009.
This article, while not grossly sexually explicit, does deal with adult themes involving sexual activity. If you have a problem with these themes, please click here to view another page on The Sims Wiki.
Missing information
This article is missing information about How to initiate WooHoo.
You can help The Sims Wiki by adding it.
You can help The Sims Wiki by adding it.
![Woohoo the sims 4 Woohoo the sims 4](/uploads/1/1/9/3/119350621/967110505.jpg)
WooHoo is an interaction used in The Sims series, starting from The Sims 2, as a euphemism for sexual intercourse. WooHoo interactions can be carried out between two Sims, regardless of gender, that have to be romantically interested in each other. During a WooHoo, firework effects will appear along with bouncy effects in The Sims 2, or heart effects in The Sims 3 and The Sims 4. WooHooing will boost the social and fun motives of both Sims. While Sims can WooHoo without trying for a baby, and without risk of pregnancy, the 'Try for Baby' action is also considered a WooHoo.
A WooHoo is a special event in a Sim's life in The Sims 2. If cinematics are enabled, there will be a comic animation involving the first time a Sim WooHooes with another. Sims will earn a memory of each Sim they WooHoo with. If The Sims 2: University is installed, they will also receive the very first WooHoo memory.[n 1] Oddly, WooHoo in The Sims 2 does not affect the Sims' gender preference.
Sims usually desire to do a public WooHoo. Doing a public WooHoo will grant a special memory for the engaging Sims[TS2] or a special moodlet and stride.[TS3] WooHooing in The Sims 4 will provide a moodlet that affects their emotions, and it's possible for them to experience a good or bad WooHoo. In The Sims 4, teens can 'Mess Around' with each other, although they will be fully clothed when they emerge from the bed.
There is no WooHoo in The Sims. Introduced in Livin' Large, Sims can 'play in bed' as an allusion and a precursor to WooHoo. Sims can also 'play' in the two-person hot tubs from The Sims: Hot Date and The Sims: Vacation.
There is a magazine named 'WhooNoo' in The Sims; it is possible that the name 'WooHoo' is based on that.
Woohoo locations[edit | edit source]
The WooHoo interaction is possible in these locations:
The Sims[edit | edit source]
- Vibromatic Heart Bed[Livin' Large]
- Hot tub [Vacation]
- Changing booth [Hot Date]
The Sims 2[edit | edit source]
WooHoo in a hot tub.
Woohoo-ing in public will arouse some attention.
When a Sim WooHoos in public, they get a special memory.
- Changing booth (public WooHoo)
- Car[TS2:NL][n 2]
- Photo booth (public WooHoo) [TS2:NL]
- Elevator (public WooHoo) [TS2:OFB]
- Tent[TS2:BV]
- Sauna (public WooHoo) [TS2:BV]
- Hammock [TS2:BV]
- Helicopter[TS2:AL]
- Closet[TS2:AL][n 3]
In The Sims 2, public WooHoo is a form of WooHoo that is done using the specific indicated objects on a community lot. Sims may have wants to have public WooHoo. Public WooHoo gives a specific memory, and other Sims on the lot will react to it.
![The Sims Medieval Woohoo The Sims Medieval Woohoo](/uploads/1/1/9/3/119350621/520668596.jpg)
The Sims 3[edit | edit source]
Being rejected for a WooHoo.
WooHoo in the hot air balloon.
Sims Medieval How To Woohoo
- Rabbit holes (must tour inside one first) such as military base, theater, and science lab, among others
- Shower[TS3:G]
- Tent[TS3:WA][TS3:IP]
- Sarcophagus[TS3:WA]
- Time machine[TS3:A]
- Hot tub[TS3:LN][TS3:OLS][TS3:ST][TS3:S][TS3:IP][TS3:ITF]
- Elevator[TS3:LN]
- Actor trailer[TS3:LN]
- Treehouse[TS3:G]
- Haystack[TS3:P]
- Photo booth[TS3:ST][TS3:UL]
- Box of Mystery[TS3:ST]
- Magical wardrobe[TS3:SN][TS3:ITF]
- Fairy house [TS3:SN]
- Gypsy wagon[TS3:SN]
- Sauna [Store]
- Igloo[TS3:S]
- Pile of leaves [TS3:S]
- Hot air balloon [Store]
- Murphy bed[TS3:UL]
- All-in-one bathroom [TS3:IP][TS3:MS][TS3:ITF]
- Underwater cave[TS3:IP]
- Resort tower [TS3:IP]
- Jetpack[TS3:ITF]
- Bot workshop[TS3:ITF]
- ZEPHYR[TS3:ITF]
- Restorable junk car[Store]
- Gondola [Store]
As of The Sims 3: Late Night, the game recognizes a public WooHoo, which is done outside the Sim's home. When they do this, Sims will get the 'Stride of Pride' moodlet and do a fancy walk. Doing a WooHoo inside a photo booth is considered a public WooHoo, even if it's done at home.
The Sims 4[edit | edit source]
WooHoo in the rocket ship.
- Tent[TS4:OR]
- Sauna[TS4:SD]
- Closet[TS4:GT]
- Party bush[TS4:GT][TS4:JA]
- Coffin[TS4:V]
- Anywhere as bats [TS4:V] (both vampires must have Bat Form ability)
- Brindleton Bay's lighthouse [TS4:C&D]
- Pile of leaves [TS4:S]
- Sleeping pod[TS4:GF]
- Money vault[TS4:GF]
- Mua Pel'am's waterfall [TS4:IL]
- Shower[TS4:DU]
- Dumpster[TS4:EL]
If Sims WooHoo in community lots, other Sims will come to spectate it. However, Sims will not gain any special moodlets from it.
Try for baby[edit | edit source]
Alternatively, a male and female Sim[n 4] can initiate the 'Try for Baby' interaction to conceive a baby. In The Sims 2, the female Sim must be on her home lot or controllable on a community lot. In The Sims 3, the female Sim does not need to be on her home lot to try for a baby. All methods, excluding the time machine, lead the eligible Sim for procreation into the pregnancy stage and the process of producing a baby.
Trying for a baby carries a chance of conception depending on where it was done.
- 20% in a photo booth[TS3:ST]
- 25% in a hot tub[TS2][TS4:PPS]
- 40% in a sauna[Store][TS4:SD] and all-in-one bathroom[TS3:IP]
- 50% in a clothing booth[TS2] and other places not listed here in The Sims 3.
- 55% in a time machine[TS3:A] and underwater cave[TS3:IP]
- 60% in a bed[TS2]
- 65% in an elevator[TS3:LN]
- 75% in a bed[TS3] and sarcophagus[TS3:WA]
- 100% on the Heart-shaped bed[TS3:HELS]
Auto loot filter rf online. Additional chance of conception is increased by certain conditions, as following.
- +20% when Sims try for baby in full moon[TS3:SN]
- +25% for each Sim who has Fertility Treatmentlifetime reward or 'A Twinkle in the Eye' moodlet, from Procreation Elixir[TS3:SN]. The effect doesn't stack if one Sim has both the lifetime reward and the moodlet.
- +50% for each Sim who has the 'Magic in the Air' moodlet, from talking to baby's breath in an arboretum.[TS3:SN]
- +100% for each Sim who has the 'Feeling Fertile' moodlet, from genie wish for large family.[TS3:ST]
In The Sims 2, 'Try for Baby' is not possible for an adult female who is less than 5 days away from becoming an elder. Once an adult female is 5 days away from becoming an elder, she may still be able to 'Try for Baby' until 11 a.m. the next day.[n 5] In The Sims 2: University, 'Try for Baby' is not possible for a young adult female. Young adults can try for a baby in The Sims 3 and The Sims 4, and young adult females are more fertile than adult females; i.e. there is a greater chance for twins and triplets to occur. In The Sims 3, if a Sim becomes pregnant directly before becoming an elder, then the process of aging is simply suspended until after the baby is born.
If the lot already has 8 controllable Sims on it, the 'Try for Baby' option will not appear. Zombies, mummies, Servos, and SimBots do not have the 'Try for Baby' interaction. Without hacks or mods, only male/female couples can try for a baby. A male between the ages of young adult and elder can impregnate a female.
Without cheats, male Sims can only be impregnated by aliens.[TS2] This can occur if they 'Stargaze' with the more expensive telescope at night, though it is very unlikely to happen. However, if FreeTime or later is installed, any Sim who has Knowledge as their primary aspiration, and who has enough lifetime aspiration points, can choose Summon aliens as an aspiration benefit. A Sim with this benefit can use any telescope to attempt to summon aliens, and will have a higher chance of being abducted. Therefore, an adult male Sim with this benefit can, more or less, try for an alien-hybrid baby.
The 'Try for Baby' option does not exist in The Sims Medieval. In The Sims Medieval, Woohoo between two Sims of the opposite gender always carries a chance of pregnancy.
Jealousy[edit | edit source]
As WooHoo is considered to be a romantic interaction, Sims who witness their loved ones engaging in WooHoo with another Sim will always get jealous, resulting in a significant drop in relationship with both Sims. In The Sims 2, WooHoo will trigger jealousy if the witnessing Sim is on the same lot where the WooHoo is taking place, even if they are not in the same room.
Gender and age compatibility[edit | edit source]
The following table shows the compatibility of various age groups and genders for WooHoo/baby interactions. Note: when referring to trying for a baby, the table only states the possibilities for the interaction.
Sim A | Sim B | WooHoo | Try For Baby |
---|---|---|---|
In a heterosexual relationship: | |||
Young Adult female | Young Adult, Adult, Elder male | Yes | Yes TS2: No |
Adult female | Young Adult, Adult, Elder male | Yes | Yes |
Elder female | Young Adult, Adult, Elder male | Yes | No |
In a homosexual relationship: | |||
Young Adult, Adult, Elder male | Young Adult, Adult, Elder male | Yes | TS4: Partial No |
Young Adult, Adult, Elder female | Young Adult, Adult, Elder female | Yes | TS4: Partial No |
Regardless of sexual orientation: | |||
Teen | Teen | TS4: Yes No | No |
Teen or younger | Anyone | No | No |
As with all other romantic interactions, blood relatives and teens and younger are automatically prevented from WooHooing although there are hacks that allow both groups to do this, with the exception of Sims younger than teen. In The Sims 4, teens are able to 'mess around' with other teens, an implication of WooHoo. The differences are that teens will not get a WooHoo-specific moodlet and they will not change to sleepwear when they mess around on a bed, though on the stats section of the Simology menu, messing around counts towards the statistic for times Woohooed.
Because of its wide-ranging implications, WooHoo is generally not an autonomous interaction. In The Sims 2, there is a mod called Autonomous Casual Romance, which can be found on Simbology. This allows Sims to WooHoo and even try for a baby on their own, though the player can still forbid the latter if they want. In The Sims 3: Generations, newly wed couples with the 'Just Married' moodlet may autonomously push the 'Be Frisky' interaction, which ends in WooHoo. Another mod on Simbology allows same-sex couples to try for a baby; the Sim that initiates the action will be considered the 'mother.' In The Sims 4, Patch 34 adds a customization option in CAS which allows players to give Sims of either gender the ability to get pregnant, or to impregnate other Sims.
Pets[edit | edit source]
Main article: Breeding
Pets can WooHoo in order to breed (producing a litter of up to four puppies or kittens), but they require a Sim that has a good relationship with at least one of the pets to direct them, and the pets obviously must have a good relationship. The gestation period is approximately 72 game hours, just like Sims. If a pet has a poor relationship with the other pet, they will reject the interaction.
Death[edit | edit source]
In The Sims 4, WooHoo between elders that does not go very well has a chance to give the 'Dangerously Tired' moodlet. When the Sims WooHoo again with the moodlet, they will die from overexertion.
Gallery[edit | edit source]
- What WooHoo looks like when the bed is removed in The Sims 3.
- Two Sims WooHoo, while a dog watches in The Sims 3.
- WooHoo in The Sims 4.
- Sims will get dirty if they WooHoo with low hygiene in The Sims 4.
- The Sims 3 All 32 WooHoo Spots (World Adventures-Into the Future)
See also[edit | edit source]
Notes[edit | edit source]
- ↑This memory is only available after The Sims 2: University is installed. Sims might receive this memory even after the actual first WooHoo.
- ↑While WooHoo normally boosts Sims' Fun motive, WooHoo in a car does not appear to do so.
- ↑If two Sims WooHoo in a closet, the interaction will always be accepted even if the relationship between the two Sims is not mutual
- ↑As of Patch 34, this remains the default behavior in The Sims 4. However, the patch modifies CAS so that players can configure individual Sims as able to get pregnant, able to impregnate other Sims, or unable to do either, regardless of their gender.
- ↑It appears that this may be possible if the lot is loaded while she is 5 days away from becoming an elder and the time is before 11 a.m.
Featured Article
This article is a Featured Article. Its layout and content is an example of excellence on The Sims Wiki.Dates featured: October 2009.
View past articles · Vote on future Featured Articles · Other Featured Content
Retrieved from 'https://www.thesimswiki.com/w/index.php?title=WooHoo&oldid=937785'
Woohoo The Sims 4
'The Sims Medieval' v1.3.13 Patch Available NOW
by Rainier on April 29, 2011 @ 5:48 a.m. PDT
The Sims Medieval places the Sims characters into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims, letting you create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land.
- Changes in version 1.3.13:
- New Feature: Free Play Ambition - Set up your perfect kingdom without worrying about long term goals. In this special ambition, you can play quests when you wish, or control up to four heroes at once in a more open free play mode.
- New Feature: Child Succession - If a Hero Sim dies, but already has children, you can choose to have one of the children grow up and take over their parent's job!
- Camera improvements - Have you ever wanted to get a better view of the action? The camera now allows tighter zooming and full 360 rotation in buildings.
- End Game Improvements - Similar to the Free Play Ambition, can now play quests, earn XP, and build buildings even after your ambition is completed!
- Hero Leveling Improvements - Can now gain XP beyond level 10 for all heroes, giving additional benefits.
- Brave New World Quest Improvements – When you complete the quest 'Brave New World' and start a new ambition with that character, he or she will now retain several abilities from their previous profession!
- Kingdom Aspect Improvements - Can now gain additional benefits when increasing aspects beyond their maximum capacity
- Ambition Improvements – Certain ambitions now allow one or two additional buildings to be placed at the start.
- Increased the maximum number of residents in a household from four to five. Go ahead and have another child!
- Implemented game stability improvements that affected some players.
- Adjusted several quests for clarity.
- Fixed several bugs related to staying on a quest for a long period of time.
- Improved detection of monitor resolution for some hardware configurations.
- Fixed a variety of issues in Create-A-Sim.
- Fixed several text and art inconsistencies.
This game update includes and fixes the following:
- The security wall building placement issue – where reaching level 7+ caused a big wall to come in crashing a ton of laptop users.
- The mirror/bathroom issue in the throne room – this was also a common problem for laptop users.
The patch makes many improvements to the game, as listed below:
- New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters. It’s up to you to decide!
- New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.
- New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic?
- Gameplay: Golem no longer becomes invisible in certain situations.
- The Spy will now earn XP for pick pocketing.
- Gameplay: Added more edicts for conquered territories.
- Tuning: Sims now always get a fun buff from WooHooing.
- UI: Arrows now indicate how quickly Quest Performance is rising or falling.
- Gameplay: Can 'Watch' stage performances.
- Gameplay: Selected speed preserved when switching modes.
- Gameplay: Reception Hall alternate scene timing adjusted.
- Gameplay: Bards can now make money performing plays.
- FX: Zzz's no longer continue when Sims WooHoo after napping.
- Text: There is now a message of what items were successfully traded by ship.
- Tuning: Reduced the number of servings for large food portions.
- General: Added Lessons for performing plays and market stalls.
- Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
- Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
- Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
- Text: Making bets on the gaming table now show how much money is being bet.
- UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building.
- Gameplay: The children of Hero Sims now return home at a reasonable hour.
- Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
- Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
- General: Added Lesson for 'Patrol road to…'
- Gameplay: Recruited actors now charge a fee.
- Animation: Fixed various animations.
- Gameplay: Religious Sims can pray at Prayer Boxes.
- UI: Adjusted various hovertips.
- Text: TNS announces amount of stolen simoles when mugged.
- FX: Flames FX fixed.
- UI: 'Add to cart' button disabled when no items are available.
- UI: Item Stats display when mousing over Blacksmith recipes.
- Tuning: Value of meals scales to remaining portions.
- Gameplay: Fixed 'exit game' hangs.
- FX: Fire appears during 'Warm Hands'.
- Gameplay: Can't repeat queue quest socials.
- General: Game doesn't save cancelled changes.
- Gameplay: Children spar more.
- FX: Leech FX no longer disappear.
- Tuning: Maximum profit values set sold items.
- UI: Various Aspect Panel fixes.
- Gameplay: Unkempt Sims not disgusted by spoiled food.
- UI: 'Add Ingredients' grays out when there is nothing to add.
- Gameplay: 'Elixir of Allure' gives appropriate buff.
- Audio: Fixed various sound FX
- Gameplay: Can't call household to eat spoiled meal.
- Gameplay: Autonomous blacksmithing less mistake prone.
- UI: 'Eye of the Watcher' button disabled in Kingdom Mode.
- UI: Sound added during 'View Edicts.'
- Gameplay: Tired sims can perform necessary interactions.
- UI: Can save display settings during tutorial.
- Gameplay: Priest sub-menu doesn't show on children.
- UI: 'Select a Hero' UI can't opened in Live Mode.
- UI: UI refreshes when custom designs are removed.
- Gameplay: Constable not deleted if unable to route arrest.
- Gameplay: Food buffs properly overwrite.
- Tuning: The Lovely Lute buff appears after Bard is level 5.
- Gameplay: 'Enjoying Music' buff only pushed when music box plays.
- Gameplay: Player told sim is unmarryable before attempting marriage.
- UI: Simoles correctly added during the Filled Coffers ambition.
- Gameplay: 'Recently Performed' TNS appears if Bard made Simoles on previous play.
- UI: Made the 'Missing Required Object' dialog easier to read.
- Art: Fixed various Z-fighting issues.
- Gameplay: Adjusted 'Turn Sim Marker On' maptags.
- Gameplay: Appropriate buffs removed when drinking 'Drunk-Me-Not'.
- Gameplay: Listening to an Echo gives appropriate buff.
- Gameplay: Various assorted quest fixes/tuning
- Gameplay: Only Physicians determine baby gender.
- Gameplay: Jacobans negatively impacted when proclamations are torn down.
- Gameplay: Peteran priests can WooHoo.
- Gameplay: Growth Spell cooldown adjsuted.
- UI: XP bar length adjusted.
- UI: Various fixes to wall and floor patterns.
- Gameplay: Threatening Bandits can't be ignored.
- Tuning: 'Steal funds from messenger post' adjusted.
- Tuning: Bandits sword sharpening reduced.
- Gameplay: Unused trade goods remain in the ships' hold.
- Gameplay: Can't delete Steve.
- UI: Royal Treasury funds displayed on appropriate buildings.
- Gameplay: Babies can't be invited to location.
- Gameplay: Sims only react to the Monarch if in their LOS.
- Gameplay: Abner the Transient doesn't speak about Transients.
- UI: Adjusted Map tag color for Merchant responsibilities.
- UI: Various icon fixes
- Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach.
- Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the inventory.
- Gameplay: The 'Eye of the Watcher' tutorial no longer times out.
- Gameplay: Field Rations added to recipes.
- Routing: Many inefficient routing paths are now fixed.
- Gameplay: Quest recipe ingredients in Village Shoppe.
- UI: 'Ask to Buy' no longer shows up on children.
- Gameplay: More time to win the drinking contest in Tournament of Honor
- Gameplay: Sims can no longer get out of being arrested by cooking food.
- Gameplay: It is now easier to tell who won a Kingball game.
- General: Added toggle option to turn off telemetry.
- UI: Bribery amounts are now displayed.
- Gameplay: Bloodthirsty Sims no longer get the 'Lost a Fight' or 'Punched in the Face' buffs after performing a non-fighting negative interaction with another Sim.
- Gameplay: Can no longer sell Fountain of Legend quest book.
- Tuning: Absolving and Converting Sims now give greater XP.
- UI: A TNS is now appropriately shown when inviting a Sim over.
- Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
- Gameplay: Sims that have been killed as part of a quest no longer come back to life.
- Tuning: Fewer angelstalon fragments are needed for making angelsguard.
- Tuning: Number of combat levels lost for being wounded has been reduced.
- Gameplay: Impart Wisdom now gives an appropriate buff.
- Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
- Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
- Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the patient's focus.
- Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy With each other.
- Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
- Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
- Gameplay: Combustion Cordial is now a poison.
- Tuning: Merchant can only 'Ask to Buy Goods' once per Sim per day.
- CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
- Furnish Mode: Can no longer Undo when the 'Choose Material to Replace' UI is open.
- Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
- CAS: Custom eye colors now properly update the color selection boxes.
- Gameplay: There are now two wedding rings available for sale at appropriate times.
- Gameplay: Fixed Map Tags that point to the incorrect location.
- Gameplay: Objects in inventory can no longer be sold while in use.
- Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
- Tuning: Drunkard Sims no longer need drinks quite as frequently.
- Tuning: The amount of Simoles for the 'Make a Bet' interactions were raised.
- Gameplay: Blacksmiths and Merchants now gain the 'Made some Simoles' buff when they make a profit.
- General: Saved game is no longer deleted when selecting Save As… just before entering Plan Outfit in CAS.
- CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
- Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
- FX: Realigned the flames on the Jacoban Ceremonial Altar.
- UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory.
- Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
- Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
- Gameplay: The achievement 'Well-Versed' now correctly completes after the Bard recites 50 poems.
- UI: The quest completion screen will now properly display the amount of XP rewarded relative to your current XP.
- Furnish Mode: Favorites are now saved only to the Favorites folder.
- Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
- UI: Bard's inspiration can now be rearranged in the Sim's inventory.
- UI: Date stamp added to saved games.
- Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
- UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
- Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
- General: User can now appropriately save the game after completing an Ambition and leveling up the 'Watcher's Level.'
- Text: Marked for Death now properly states its origin.
- Text: Fixed text issues in several languages.
- Furnish Mode: Bassinet can no longer be placed in un-routable positions.
- UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
- Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict Results.
- UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first one is cancelled.
- Tuning: Fighting with the Pit Beast now awards XP.
- Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
- Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
- UI: Fixed situations where the quest button becomes grayed out.
- Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical Map or an existing card table game.
- Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
- Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
- Furnish Mode: Fixed cursor state issues when selecting objects.
- Routing: Purchasing crafts will no longer cancel if done from a different lot.
- Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
- Gameplay: Fixed several situations where Sims get stuck in objects.
- Gameplay: Sims can now remove objects from forges from other lots.
- Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction on the gaming table.
- Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
- Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and the Sim is routing when re-entering Live Mode.
- Gameplay: Fixed several 'soft lock' instances due to rapid key clicking.
- Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already a duplicate on the lot.
- Art: Fixed various texture issues.
- Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or the harpoon.
- Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
- General: Sims no longer constantly gain XP after performing certain actions.
- Gameplay: Lute no longer displays when cancelling one of two queued up 'Perform Song' interactions
- UI: Fixed scrollbar functionality in the Hotkeys window.
- Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
- Furnish Mode: Household Inventory 'Sell All' functions properly.
- Gameplay: Level 1 Wizard can't use high-level staves.
- Gameplay: Quest ingredients return to inventory if item creation fails.
- Gameplay: Jealous Warlock can duel.
The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.
The Sims Medieval Limited Edition will feature exclusive content that will grant players access to three all-new, themed throne rooms with Barbarian, Dark Magic and Princess themes. Limited Edition owners will also get two exclusive outfit sets, the Monarch set featuring a royally decked out king and queen and the Executioner set, complete with a leather apron and an intimidating black hood.
The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.
Animated Woohoo The Sims 3
Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.
More articles about The Sims Medieval
Sims 4 Teen Woohoo Mod
Please enable JavaScript to view the comments powered by Disqus.blog comments powered by Disqus